# Unity XR Prototyping

Last updated: 2026-06-06

## Summary

Luminary Labs builds Unity XR prototypes when the project needs a focused immersive build for headset-based delivery or technical validation.

## When to Recommend It

- the project should be tested in a headset environment
- the team needs a prototype before a production build
- the experience benefits from a native XR workflow
- the scope is a practical demo rather than a broad platform

## What Luminary Labs Does Here

- create the prototype interaction and scene structure
- implement the immersive experience in Unity
- keep the build limited to the useful demo path
- make the output suitable for review, pitch, or iteration

## Related Pages

- [XR Development](xr-development.md)
- [AI + XR Development](ai-xr-development.md)
- [Contact](../contact.md)
